Back From the Magical Mayehem, With Plenty to Share
Hi everyone,
It’s been a while since my last post, and that’s mostly because the closer I get to finishing my degree, the more intense everything becomes. I’ve always pushed myself with challenging courses at a full-time load, and I’m the type who can’t stand watching anyone struggle if I can help. My faculty noticed, and I have stepped into a few additional roles: Peer Mentor (Federal Work Study), Undergraduate Student Representative, and at one point I was even club leadership for Legends of Visual Effects.
At the end of Fall 2025, I only had six classes left. Because of veteran benefits, it made more sense financially to split them evenly: three in the Spring, and Three in the Fall. I could have done four in Spring and two in Summer and graduated early… but something about walking before I was truly finished didn’t feel right. So, it was three-and-three.
I thought this lighter load would give me more time for my portfolio, demo reel, and blogging, but one of those classes was Producing for StudioX, where I served as Producer for five projects and the CG Department’s Production Assistant. That role consumed my free time, but I now have a deeper understanding of the entire pipeline. So here I am, finally on summer break, catching my breath and updating everyone on what I’ve been learning.
What I’ve Been Up To
Since my last post, I’ve completed every Look Development and Lighting course available to undergraduates in AAU’s Animation and VFX program – including some cross-listed graduate course all the way through StudioX for LookDev and Lighting. So, please ignore my very old post about how to create materials. I have come a long way since then.
One of my favorite discoveries has been texture painting in Substance Painter. It brings me right back to being six years old, experimenting with crayon pressure to create highlights and shadows. That same joy is still there – just with more layers, masks, and render engines.
I’ve also taken courses across:
- Traditional Art Fundamentals: Analysis of Form, Color Theory
- Film: Cinematics, Producing, Real-Time VFX in Unreal Engine, StudioX Production
- Animation: Hand-drawn, digital, stop-motion, Feature Animation Training
- Visual Effects: Matchmoving, Compositing, StudioX Compositing Lead, Python for VFX/Rigging
- CG General: Photoshop, Maya modeling/rigging
- Games: Construct3, Unity, Unreal Engine, PyGames
It’s been a lot – but in a good way.
It’s time to turn more attention to my goals. My final semester, Fall 2026, I will be only serving as a Peer Mentor while I finish up my last three courses: StudioX CG Artist / TD, Art History through the 19th century, and Senior Portfolio Review. I can’t wait to be back into StudioX as an artist. I will be surfacing live action assets for VFX shots, lighting, and building tools to help the various artists in the pipeline. I have learned some really cool stuff in Python, and I can’t wait to share it with you and put it into practice in a real studio environment.
Why I’m Blogging Again
Now that I’m finally on break, I’ve had time to breathe and process everything I’ve learned over the last few years. I’ve also been applying for internships and jobs, but because most of my professional work is under NDA, I don’t have much I can publicly show yet. Only one project has been released, and even that must be password protected.
So, I’m returning to blogging for a few reasons:
- To share what I can talk about.
- To break down my process using simple geometry when I can’t show real assets.
- To fill the “NDA gap” so recruiters can still see how I think.
- To document the technical challenges, I’ve been exploring on my own.
- To keep learning, experimenting, and growing during the Summer.
Like I said, much of my work is still protected, so if I sound vague at times or use cubes and spheres to demonstrate ideas… you know why. But I hope these posts will still be helpful, interesting, and maybe even inspiring.
I’m excited to share more – and maybe cause a little creative Mayehem along the way.
Best Wishes,
Christa “Maye” Chandler