My best lighting, texturing, grooming, and compositing work.
My best lighting, texturing, grooming, and compositing work.
Living room scene: Painted textures in Substance Painter, applied textures to Arnold standard surface shaders, added lighting in Maya, trouble shot lighting volume issue, corrected Arbitrary Output Variable AOV responsible for the issue, tested subsurface scattering effects vs. render time, rendered multi layer EXRs with Light Path Expression LPE passes, light groups, and cryptomattes, read into Nuke, animated TV light according to cinematic, color theory and psycology methods, made adjustments as needed, and rendered final scene.